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Tuesday, January 20, 2015

Random Traps

Random Traps
Roll 1D20
Result
1
Covered pit trap, 10” hole 1D6 damage.
2
Noose trap rigged to a tripwire 1D4 damage.
3
Large wood log attached to ceiling, tripwire 1D6 Damage, Save VS Breath For Half Damage.
4
Poison Trap, spray from rigged canister in wall.  Step on concealed piece of flooring to trigger.  Save VS Poison or die. 
5
Portcullis triggered by false floor.  1D6 Damage.
6
Illusion trap (looks like regular cavern).  Save Vs Spell or fall into 20” pit with spikes 3D6 damage.
7
Fake door in wall.  Save Vs Spell or suffer electrical damage 2D6.
8
Rigged Crossbow triggered by tripwire.  1D8 Damage.
9
Spikes embedded in cavern wall.  Tripwire triggers.  2D6 Damage.
10
False plate in floor triggers thick mist covers 40” section of cavern.  -4 attack penalty.  Roll for random monster.
11
False plate in floor triggers 30 skeleton heads in bucket that rain down on PC’s.  1D4 Damage.
12
Tripwire triggers large bell in ceiling.  Roll for random monster.
13
Tripwire dumps a bucket of Oil on player.  No damage unless carrying a torch.  2D6 in that case. 
14
Beartrap on floor.  1D6 damage.
15
Magic Mouth spell triggers loud alarm.  “Asks for password”.  Roll for random monsters. 
16
Cave in!  Save Vs Breath weapon for half damage 2D6 falling rocks.
17
Cavern fills up with water 15” by 10” deep.  False plate triggers trap.  Dexterity check at -2 to hold breath and swim out of cavern area.  If failed Save Vs Spell or die.
18
Dead magic area, any spells cast in the 30” section of cavern will fail. 
19
Floor covered in super sticky substance.  -2 to attack rolls until cleaned/bathed off.
20
Cavern walls close in.  Save VS Spell or risk crushing damage 2D6. 


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