Tuesday, October 17, 2017

d8 Obscure Rituals

1. The blood of a wyvern is boiled with fallen leaves in a large pot.
2. To receive the blessing from a god, one must sacrifice an ear, so as to have the Gods listen. 
3. The left arm is sewed to the torso for a week. 
4. The name of the enemy that needs to be vanquished is tattooed on a piece of dried skin.
5. Giant leaves are smoked from a huge stone pipe. 
6. Dragon egg (s) are smothered and boiled in gold or silver. 
7. The wings of a giant bird are sewn to the back of a parishioner, they are then tossed off a cliff. 
8. The teeth of enemies are collected, and then planted in the ground. 







Friday, October 13, 2017

Old school awesome - Oct 13 Edition

I decided to wander over to RPGNOW today to see what was new in the OSR section.  Obviously there's a bit more coverage over there, than drivethru some days. Here's the run down.

Slashers & Victims Light - Based on Swords & Wizardy Light, it's all about the slasher movies.  Perfect for the upcoming ghastly holiday on the 31st.  FREE

Whitebox Black Ops:  Supplment for Military gaming (S&W whitebox) $2.48 CAD

Goldensword Players Handbook:  looks like rules light fantasy gaming. $2.48 CAD

Goldensword Character sheet:  Free

Goldensword GMs Guide:  PWYW

What the smithy has to offer:  A list of random weapons and armour for LOTFP.  PWYW

Blood Dark Thirst:  Venger is back! This time with a horror game.  $4.99 CAD

Umerican Survival Guide:  Post apoc survival guide/source book for DCC.(2 different covers $16.19 CAD

The RPG pundit has put out a zine!  There are 2 issues.  Issue 1, Issue 2.  Appears to be a weekly thing. $3.73 CAD

Mythos Adventure Bundle:  2 Castles & Crusades adventures for $9.96 CAD

Village Backdrop: Farrav'n (SNE) system neutral village backdrop.  $4.30 CAD


Shadow Under Devils Reef:  Halloween themed adventure for DCC. $8.71 CAD

Cesspool of Redrook:  Adventures in Filbar adventure (Lab Lord)  $3.74 CAD

Advanced Adventures:  Under Ruined Onm:  Adventure for OSRIC.  $8.73 CAD

Nordic Weasel games has a few new character classes for Lab Lord, they are all priced at a $1.23 CAD.  (also excellent name for a gaming company!)  Investigator, Tinkerer , Yeoman

Tuesday, October 10, 2017

Dice Roll Zine #1 - Overview

If you haven't heard, there's a cool new old school zine on obs! It's called "Dice Roll Zine".  Steve C sent me a copy of Dice Roll Zine #1 thru drivethru last week (THANK YOU!).   I'm finally sitting at my desk getting a chance to read thru it this morning.  There's lots of great stuff.  Here's the description:

 Get your old-school gaming fix on! Dice Roll Zine is a 36-page, booklet-sized zine for OSR RPGs written by Steven A. Cook and illustrated by some of the best OSR-influenced artists around.

The premiere issue includes a barbarian class for B/X games, a saving throw-based method for turning undead in B/X games, a trippy sci-fantasy adventure location called The Purple Mushroom Inn, a chaos mutation die drop table, a collection of random 'dungeon stuff' tables, and other optional rules for old-school games.

Files Included: Lots of files in the download. Along with the PDF you multiple cover options and all of the map files (.png format) for the issue: The Purple Mushroom Inn (2 maps), Peshar's Bandit Lair (1 map), and the first-level of the (unkeyed) megadungeon Treasure Vaults of Nargu Qa'Dash (4 maps).

The mag is $3.76 CAD and well worth it! 

First off it has a B/X Old school flavour to it.  There's a LOT of great art within.  I am in love with the cover (honestly a toadstool inn! way to hit right close to home on that one boys!). 

Here's what you get: 

How to resolve anything that comes up:  An article on ability scores with a awesome table. 

The Barbarian: An optional B/X Class

Optional Combat rules for heroes

Turning Undead:  A different way of dealing with creepy undead that should have stayed dead (b/x). 

The Purple Mushroom Inn:  A sci fantasy adventures site for low mid level characters.  (Damn this is awesome!).  Complete with rumor & adventure table, menu, NPC staff, detailed personalities, and wonderful tavern map (and underground lair). 

Random Chaos Mutant Die Drop Table:  Great table with a pile of weirdness.

Random Dungeon Stuff:  A bunch of excellent tables for dungeon crawling. 

Mega Dungeon Maps:  The Treasure Vaults of Nargu Qa'Dash.  There are 4 extremely detailed dungeon maps (all hand drawn), combined with the random dungeon stuff tables, and a few wandering monster tables, you basically have a game ready to go.  (of course a bit of inspiration). 

Oh look here's some inspiration 

Reasons for entering the dungeon

1.  To return a ring to a lost love.  (Long ago a dark elf maiden fell in love with a traveler, it was his dying wish to have her ring returned). 

2. Hunting expedition.  The coats of the shaggy beetle are extremely sought after, and worth quite a lot of gold. 

3.  Recently a Gnomish Caravan came to the surface with trade goods.  Turns out that the good they sold are all defective.  They need to be returned and the gold paid retrieved. 

4.  A local scholar will pay for detailed maps of the dungeon.

5.  The source of the death shadow plague points towards the depths.  

6.  In the darkness there are rumblings, causing structures on terra firma to fall down and crumble. 




Wednesday, October 4, 2017

What am I working on?

Well what I'm currently trying to do is write one room a day for the adventure I started a few weeks ago.  So far I've not been doing too bad, and sticking with it! I've got two maps complete, one that is just penciled and one I need to draw.


We had a bit of re-jiggering with our fifth edition group, so it sounds like we won't be finishing "strahd" right away, but possibly moving on to Tomb of Annihilation.  (i'd really really like to finish an adventure!)

Count of the adventures not finished:
*starter set
*out of the abyss
*curse of strahd.

Anyways I've been working on character ideas.  I took a look at the wotc site, and some of the pregens I don't mind, but there is a bit of tweaking I'd like to do.  So alas I am starting from scratch.  At this point I don't have any inkling as to what the other players like to play (other than one guy who likes being an MU).  I intend to create 4 classic characters. The human fighter, the elf wizard, the halfling thief and the dwarven cleric. 

I have no idea what level we are starting at, and my knowledge of "chult" is limited to the forgotten realms wiki.  I'm partial to being the meat, swinging the biggest weapon i can find.  (my translucent d12 rolls high!).  I am considering buying some new dice for the campaign though.  Depending on if I get some time to hit the FLGS.

We are currently working on scheduling.